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Instructors: Nicolas Turchi, Daniela Atencio

Phase 1

Additive Fields & Forces___Grasshopper.

Distinct-Additive workflow focused on geometrical additions manipulated by field forces. Remapped images are used as initial notional values for the definition of digital aggregations in meshes generated in Grasshopper. Mesh and image resolutions dictate the intricacy of such values and are directly proportional to the number of vectors within them and proportional to the amount of digital matter that can be generated. Analyzing them will allow them to filter curvature information to create distinct force fields through vectors that create categorized patterns for three-dimensional formal expressions along with the mesh. Forces with various speeds and intensities are introduced and re-introduced, seen as a means of influences in computable forces that influence digital matter generating discrete pipes and/or primitives (boxes, spheres) informed by such forces. Algorithmically computable forces are transformed into additive computational assemblies allowing in its materialization the definition of every component that forms the overall geometry in an evolved and tectonic – or a self-aggregation system. The more influence, the more complexity in digital perceptive and distinct conditions. In terms of representation, artificial lights and shadows are introduced as part of the reinforcement and manipulation of geometry to highlight unseen conditions within the object.

Phase 2

Additive Fields & Forces in motion___MASH Maya.

After introducing the participants to Maya basic polygonal modeling, this workflow focuses on form-finding and real-time representation as design strategy by controlling time and physics (influencers, orientations, speed, collisions, resistance) in Maya’s MASH to produce synthetic qualities and conditions. The geometry (curves, meshes, faces) are altered through duplicates and repetitions with mirror cuts based on Cartesian axes allowing to create the collision and intersection between geometries. The second condition adds to it a single unit -predefined changeable form- that will be repeated in every edge, vertex or face of the geometry, and can be distributed and organized proportionally to extrapolate a kind of sensible geometry that can be exposed to dynamic variables. Physics and time-based notations -computable effects such as influencers with orientation, rotation, and offset- are introduced through computer-controlled simulations, becoming a factor within the process that allows the progressive self-calculations and automation of infinite alterations. 

Phase 3

Superobject___After effects.

Combining previous phases into a mutable and hybrid dynamic representation.

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