DM_Time Machine V 1.0
Instructors: Nicolas Turchi, Stefano Bastia
We are used to thinking about time as a linear quasi-mathematical dimension with almost no intersection point with space. Time Machine V1 is the first workshop where participants will be asked to inject the 4th dimension into their projects, challenging the preconception of architecture as a static object by using animation as a design tool. Time Machine V1 is an intense six days design workshop utilizing a unique set of software to produce complex designs and architecture projects deploying a parametric workflow. Participants will be provided with a set of tools and examples in order to build an aesthetic vocabulary that merges space and time into a new unicuum that generates unprecedented design results. In-Depth learning of Autodesk Maya, Grasshopper and Keyshot will expose the participants to an all-inclusive workflow that will cover software basics, complex geometry, hybrid mesh-nurbs modeling, animation design techniques, rendering, and final presentation.
The Time Machine V1 workshop will explore a range of modeling techniques in a streamlined process across two major platforms: Autodesk Maya and Grasshopper. The workshop introduces students to polygon modeling, parametric design, and animation. The workshop will be broken into a series of tutorials that will cover an introduction to Maya’s physics engine, animation, kinetic design, and the revolutionary MASH plugin. The Participants will familiarise with the interface of the software learning essential parametric tools and techniques (morphing, massing, mapping, form finding, polygon deformation etc.), starting from basic knowledge such as components and lists, to complex scripts, mastering dynamic forces to generate highly sophisticated parametric models. The students attending the workshop will be organized in teams and produce an architectural project that will be officially presented on the last day of the workshop and then exhibited in a public lecture.